About Me

Hello! I’m Ross, a game and level designer based in London, UK. My background and education was in theatre & film, before pivoting to game development during the 2020 pandemic.

I had been a lifelong gamer and game-engine-fiddler™ up to that point, so the transition to making levels for indie games was natural. In the six years since then I have worked on top-down sci-fi shooters, first-person survival horror, sandbox survival, and fantasy dungeon crawlers. My roles across these games has spanned level design, narrative, animation and tech art.

When not putting barrels in corners, you may find me writing music, watching movies or exploring London.