About Me
Hello! I’m Ross, a game and level designer based in London, UK. My background and education was in theatre & film, before pivoting to game development during the 2020 pandemic.
I had been a lifelong gamer and game-engine-fiddler™ up to that point, so the transition to making levels for indie games was natural. In the six years since then I have worked on top-down sci-fi shooters, first-person survival horror, sandbox survival, and fantasy dungeon crawlers. My roles across these games has spanned level design, narrative, animation and tech art.
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When not putting barrels in corners, you may find me writing music, watching movies or exploring London.