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Dungeons of Edera II

Responsibilities

    • Directed level design for the title, in line with the intended experience of the lead game designer.

    • Set metrics for the gameplay relating to movement speed, enemy density and POI placement. Followed up with clear documentation.

    • Assigned tasks to 2 junior designers, as well as nurturing their development through clear milestones and expectations.

    • Designed and wrote an in-house procedural level generation system designed to distribute POIs, paths, foliage and enemies across a roughly 3km squared open world.

      • Documented and parameter-ized so as to be accessible to non-technical members of the team.

    • Directed the visual direction of the game in line with the vision of the Lead Designer.

    • Prototyped a number of different art styles, with workflows, for fast iteration.

    • Adjusted the workflow to allow for the transformation of pre-made assets from Dungeons of Edera I, into the new art style.

    • Authored and implemented a handful of master materials and post-processing effects to allow easy access to non-technical team members.

    • Managed, updated and documented an array of master materials covering:

      • Characters

      • Foliage

      • Environments

      • Post Processing Effects

    • Designed solutions to a number of gameplay issues relating to the visuals of the game.

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