Sinbad
Responsibilities
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Took ownership of the demo level, a gameplay hub designed to show off the platforming mechanics of the full game.
Directed the visual style of the environment.
Established platforming metrics and codeified pre-existing design ideas.
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Designed, prototyped and built gameplay systems, and integrated them into an evolving development environment.
Bounce Pads
Day/Night Cycle
The following pages are under construction.
Level Design