Sinbad

Responsibilities

    • Took ownership of the demo level, a gameplay hub designed to show off the platforming mechanics of the full game.

    • Directed the visual style of the environment.

    • Established platforming metrics and codeified pre-existing design ideas.

    • Designed, prototyped and built gameplay systems, and integrated them into an evolving development environment.

      • Bounce Pads

      • Day/Night Cycle

The following pages are under construction.