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Voxile

Responsibilities

    • Took ownership of a number of levels from beginning to end.

      • Concept & blockout.

      • Quest design, scripting and dialogue.

      • Environment art & scene dressing.

      • Item placement, gameplay and flow.

    • Codified and documented a number of design principles, metrics and style guides.

    • Designed and built multiple tile packs for use by other designers.

      • Architecture

      • Props

      • Characters & Clothing

    • Owned and executed an overhaul of the character customisation suite.

    • Took ownership of a partial redesign of the destruction system.

    • Contributed to decisions about crafting and survival mechanics.

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