Voxile
Responsibilities
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Took ownership of a number of levels from beginning to end.
Concept & blockout.
Quest design, scripting and dialogue.
Environment art & scene dressing.
Item placement, gameplay and flow.
Codified and documented a number of design principles, metrics and style guides.
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Designed and built multiple tile packs for use by other designers.
Architecture
Props
Characters & Clothing
Owned and executed an overhaul of the character customisation suite.
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Took ownership of a partial redesign of the destruction system.
Contributed to decisions about crafting and survival mechanics.
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